// Created by Crowbar 0.71
====== File Size ======
	976,096
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,095 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,096 - 4,511 theMdlFileData.theBones 14
	4,512 - 6,535 theMdlFileData.theAttachments 22
	6,536 - 6,547 theMdlFileData.theHitboxSets 1
	6,548 - 6,563 [ERROR] Unread bytes (non-zero) [ 09 04 05 07 08 06 02 03 00 0C 0A 0D 0B 01 00 00 ]
	6,564 - 6,931 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4
	6,565 - 6,568 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,569 - 6,571 anAnimationDesc.anAnimation [@idle_seq] alignment [ 1E 00 00 ]
	6,572 - 6,655 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,656 - 6,679 anAnimationDesc.anAnimation (frameCount = 5; sectionFrameCount = 5)
	6,680 - 6,683 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,684 - 6,748 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A0 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,749 - 6,752 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	6,753 - 6,755 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 1D 00 00 ]
	6,756 - 6,840 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,841 - 6,844 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	6,845 - 6,847 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 1D 00 00 ]
	6,848 - 7,455 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,456 - 8,383 theMdlFileData.theSequenceDescs 4
	8,384 - 8,439 [idle_seq] aSeqDesc.theBoneWeights 14
	8,440 - 8,441 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	8,442 - 8,443 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,444 - 8,683 [attack_seq] aSeqDesc.theEvents 3
	8,684 - 8,685 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	8,686 - 8,687 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,688 - 8,927 [attack_seq_alt1] aSeqDesc.theEvents 3
	8,928 - 8,929 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	8,930 - 8,931 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,932 - 9,171 [attack_seq_alt2] aSeqDesc.theEvents 3
	9,172 - 9,173 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	9,174 - 9,175 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,176 - 9,255 theMdlFileData.theBodyParts 5
	9,256 - 9,403 aBodyPart.theModels 1
	9,404 - 9,699 aBodyPart.theModels 2
	9,700 - 9,995 aBodyPart.theModels 2
	9,996 - 10,291 aBodyPart.theModels 2
	10,292 - 10,587 aBodyPart.theModels 2
	10,588 - 10,703 aModel.theMeshes 1
	10,704 - 10,819 aModel.theMeshes 1
	10,820 - 10,935 aModel.theMeshes 1
	10,936 - 11,051 aModel.theMeshes 1
	11,052 - 11,167 aModel.theMeshes 1
	11,168 - 11,739 theMdlFileData.theTextures 13
	11,740 - 11,743 theMdlFileData.theTexturePaths 1
	11,744 - 11,977 theMdlFileData.theSkinFamilies 9
	11,978 - 11,979 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	11,980 - 12,033 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	12,034 - 12,035 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	12,036 - 13,895 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ]
	13,896 - 13,896 aTexturePath = 
	13,897 - 13,924 theNameCopy = "weapons\vinson\w_vinson.mdl"
	13,925 - 13,931 theSurfacePropName = "weapon"
	13,932 - 13,944 aBone.theName = "ja_c_propGun"
	13,945 - 13,956 aBone.theName = "weapon_bone"
	13,957 - 13,970 aBone.theName = "def_front_top"
	13,971 - 13,988 aBone.theName = "ja_ads_attachment"
	13,989 - 13,999 aBone.theName = "def_c_acgs"
	14,000 - 14,010 aBone.theName = "def_c_base"
	14,011 - 14,026 aBone.theName = "def_c_proscreen"
	14,027 - 14,036 aBone.theName = "def_c_cro"
	14,037 - 14,047 aBone.theName = "def_c_hcog"
	14,048 - 14,058 aBone.theName = "def_barrel"
	14,059 - 14,071 aBone.theName = "muzzle_flash"
	14,072 - 14,077 aBone.theName = "shell"
	14,078 - 14,087 aBone.theName = "l_hand_ik"
	14,088 - 14,097 aBone.theName = "r_hand_ik"
	14,098 - 14,109 anAttachment.theName = "CAMERA_BASE"
	14,110 - 14,116 anAttachment.theName = "CAMERA"
	14,117 - 14,123 anAttachment.theName = "L_HAND"
	14,124 - 14,130 anAttachment.theName = "R_HAND"
	14,131 - 14,142 anAttachment.theName = "SWAY_ROTATE"
	14,143 - 14,161 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	14,162 - 14,166 anAttachment.theName = "hcog"
	14,167 - 14,171 anAttachment.theName = "acgs"
	14,172 - 14,175 anAttachment.theName = "cro"
	14,176 - 14,186 anAttachment.theName = "HCOG_FRONT"
	14,187 - 14,196 anAttachment.theName = "HCOG_REAR"
	14,197 - 14,207 anAttachment.theName = "ACGS_FRONT"
	14,208 - 14,217 anAttachment.theName = "ACGS_REAR"
	14,218 - 14,229 anAttachment.theName = "SCR_BL_ACGS"
	14,230 - 14,241 anAttachment.theName = "SCR_TR_ACGS"
	14,242 - 14,251 anAttachment.theName = "CRO_FRONT"
	14,252 - 14,260 anAttachment.theName = "CRO_REAR"
	14,261 - 14,270 anAttachment.theName = "proscreen"
	14,271 - 14,278 aHitboxSet.theName = "default"
	14,279 - 14,288 anAnimationDesc.theName = @idle_seq
	14,289 - 14,300 anAnimationDesc.theName = @attack_seq
	14,301 - 14,317 anAnimationDesc.theName = @attack_seq_alt1
	14,318 - 14,334 anAnimationDesc.theName = @attack_seq_alt2
	14,335 - 14,343 aSeqDesc.theName = "idle_seq"
	14,344 - 14,355 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	14,356 - 14,366 aSeqDesc.theName = "attack_seq"
	14,367 - 14,388 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	14,389 - 14,411 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	14,412 - 14,427 aSeqDesc.theName = "attack_seq_alt1"
	14,428 - 14,443 aSeqDesc.theName = "attack_seq_alt2"
	14,444 - 14,452 aBodyPart.theName = "w_vinson"
	14,453 - 14,463 aBodyPart.theName = "sight_hcog"
	14,464 - 14,474 aBodyPart.theName = "sight_acgs"
	14,475 - 14,484 aBodyPart.theName = "sight_cro"
	14,485 - 14,519 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle"
	14,520 - 14,561 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_skin31"
	14,562 - 14,605 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_01"
	14,606 - 14,649 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_02"
	14,650 - 14,693 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_03"
	14,694 - 14,737 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_04"
	14,738 - 14,781 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_05"
	14,782 - 14,825 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_06"
	14,826 - 14,869 aTexture.thePathFileName = "models\weapons\vinson\vinson_rifle_prime_07"
	14,870 - 14,911 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	14,912 - 14,949 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	14,950 - 14,998 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	14,999 - 15,039 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	15,040 - 976,095 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 FF 8E F8 66 18 02 00 00 56 ... ]
	976,096 - 976,096 END OF FILE + 1 (File size)
========================
